Hi Albert,
I saw the one file with this profile and saw the problem. The other one is clearly, avoid 8bit/channel, especially since this dithers the pixels to look kind of OK. This is a big no in my book, but yes, all too often I see this as production quality, which is no, not even close.
The color profiles used change the values in the file, the profiles stay the same. So with 256 values per channel, you are already at the lowest end possible (excluding some lower binaries at all of course).
The dithering tries to mix up values by lifting and lowering values of different pixels to SIMULATE and make believable some color values. Works for the web as delivery, more or less. BUT in the moment you change the profile, these artificial values from the dithering are seen as what they are and not longer in concert. They become again moved, and when saved, perhaps dithered again. To even think about color-fidelty then is not even possible.
The color profile sRGB is the smallest color gamut in use, from where I look at it, it is for delivery, and not at all for production. Since everything is normally in Linear and floating point, sRGB is not so much of an concern anymore, during production. But 8bit/channel excludes that idea of course from the start.
What you see on your monitor is based on many parts in the whole pipeline. Considering all is calibrated, from the texture generation (real world) to your scanner, and monitor, all the way to the delivery (in which format is based on the facility of course). There is more and a really long story, like some people do not even give you the Color temperature when they photographed the textures, so you might hit it or not at all. Weird stuff to pay even for that.
What ever you see on your monitor is based on many parts, even in Photoshop, did you switch on Proof or not, do you use sRGB or Monitor RGB, it changes the content. If an image has an ProPhoto color profile you might not see even all the colors, compared to an sRGB image. Again, this theme fills books and I’m certain that I can’t give you here more than a hint.
In the clip that I promised above, you can see the changes clearly. What method one uses to convert is also certainly based on many things, is it for a short time and you stay in a large space (app based) or is it for the web (delivery) will make a huge change. Often the Perceptual is comfortable, and I prefer it for many areas, but it can be also limit the result, if one has to go back and for.
https://www.amazon.com/clouddrive/share/3tj0tdl7Qwiev8QjGZr2x6ZwjNo2kFZFxsv4LTF3MuC?ref_=cd_ph_share_link_copy
So, to your question, I render the other scenes even missing a texture in one, then saved it and reloaded it, as in sRGB, with an A|B comparison, I used (while holding down the CMD key in Picture Viewer) the eyedropper and get exactly the same values for the color. So if you see something different it is a question of color profiles. With Quicktime, it might be a this and/or the Auto Gamma settings several codecs offer, e.g. ProRes HQ.
I can’t see the difference here in the Picture Viewer.
I can’t tell more, my best suggestion would be then: support.
http://www.maxon.net/support/support-questions.html
All the best