Thanks for the offer, Joeycamacho.
As I mentioned there is only the flat projection, and that’s it. Anything else would be a strip by strip texturing.
When we talk about a project, and we go only step by step, we might waste a lot of time, hence my request for a scene file always from the start, with ALL the targets defined.
Let me know if that is now all you need, and I will have a look into something else. With SWEEP there is a limit in texturing, and I had hoped the Manual was informative. There is no UV option in XPresso either. (There might be a chance with the RE:Map, but I haven’t tested it for this case
http://revisionfx.com/products/remap/
What you need is a complete set up in polygons, to have full control over UV, if the “flat project” as in my example is not working. Currently I have not “ready to use” solution for that. An adjustable solution as wanted above, I doubt this at this point, that a rig can be set up in a reasonable time compared to an eventual change vs a re-create.
Keep in mind that the points of the object move straight up and down, which means, even if you had everything in UV, the squeeze and stretch of the texture would be the same as in a Flat Projection. If you like to have a non stretched and none squeezed surfaces, then that would result in a lot of movement of the visuals. In the moment the element is more flat, then it must be longer of course. So, the decision must be made, if they are pined in the middle or at one side. Which would create an even more complex set up perhaps.
Have a look here in this “mock-up”. With a non-streetched surface and UV, the texture falls apart:
https://www.amazon.com/clouddrive/share/GtOqwCU7MLM4mMN6lSzN5Aw3S2FdhpRi0ynLceUBRfX?ref_=cd_ph_share_link_copy
The clearer the idea of the final target, the faster a solution [if possible] can be found. To search for a rig that leaves all options open until the very last would be a complex undertaking.Not my ideal, and not what I would suggest: prep-time vs usefulness must be in a good balance. The clearer the idea, the less extras need to be integrated.
However, each question will push things further, and I’m typically happy to look in such things. But I will wait until to get more and complete data. If you need an upload link for such a project information, including reduced scenes, let me know.
Let me know.