Thanks for the feedback, NNenov.
My philosophy:
A problem comes back—until it is solved. Often a quick fix produces more secondary problems.
Which is true for many things in CG.
The Pole Object is not causing a problem that is solved by deleting it. The IK algorithm tries to find a solution where to place the joints, based on the origin, the Goal and the pole. Without the pole the legs would have many possible constelations between its origin and goal. It is there for a reason.
Please check out this page:
https://help.maxon.net/#TCAIK-ID_TAGPROPERTIES
In a nut-shell, the set ups in a character animation are based on the idea what skeleton you like to reproduce and how those things might work. Each joint follows a certain “logic” of hierarchy and a resulting movement of it. The rig in question here combines all of those into a rig.
Those rigs are designed based on those “inner logics” of a skeleton, but the main idea of those rigs is always, to allow for a nearly stress free animation work. In case of this “C4D-Character Set-Up System” the creation of many rigs are much easier than to do it all step by step [thinking back two+decades, to the age of ‘bone-deformers]
The next part is the “Bind” and weighting part, to get all Joints working on the mesh of the character. Also here, the process is much simpler now, than to paint “bone by bone” as in the old times. Are they always perfect after the initial bind command, I don’t think so, but often very close.
So, why is it that there is no perfect option to get this done quickly? Because CG-Characters we build are all very different. To limit that variety, the least deformed version of a character might be the best. … and yes, there are exceptions. But what would be our art if all the things were done on a push of a button? Everyone could do it, and no one would earn a living anymore, and all might would look like the same. As I mentioned, it is as simple as I have never seen it before, but individual solutions need an individual treatment.
Some books suggest a slight bend in the knees, just to give a head start where it has to move, but that is more in the <5º range.
All parts, in the whole workflow must work together. Anything else will lower the overall quality and synergy.
All the best