Trying to get a belt to animate with a nice rounded move. I am attempting to use MoSpline with a Spline Wrap Effector.
I’ve got one side curling nicely. But I can’t seem to get the other side to work with a second Spline wrap and MoSpline.
The first one requires an offset off -100 to get the curl to start from the center.
Is this a bad approach? I am thinking maybe I need to use bones and connect the bones to the MoSpline. Would that be a better approach?
Not quite sure how to connect the bones without a tedious Constraint at every joint approach. Then I will need to weight it properly.
I was hoping I could get the spline wrap to work. Any thoughts?
Thanks
TAK
Attaching a jpg