Ok - so an addendum here… Making the UV map of the star into a straight shape does, in fact work.. BUT, I am really struggling with some very imprecise tools in the UV editor, such that maintaining the original thickness of the lines and getting everything perfectly straight is proving difficult. I’ve not used these tools much, is there maybe something I am overlooking? Something along the lines of the structure manager for UV points perhaps?
I’m not sure why you locked the thread, that doesn’t seem necessary, and I’m sorry if my question wasn’t phrased with sufficient clarity. At the end of the day though, I could have left Viz out of it as this was a question related entirely to texture projection and manipulation of UV maps within Cinema 4D. The problem started and was solved there.
There is a Viz forum, and I do post to it, but it is very inactive most of the time.
As always your help is appreciated, but completely voluntary. If you do not wish to tackle a question I have posted, that is your prerogative.
Thanks again
- Will