Can someone please help me understand what is required in a shader to allow lights to show through?
I have a number of particles that generate omni lights and they appear behind “glass objects”, and they should show through, something like seeing Christmas lights through a window.
I can see lights through the glass objects with the Banji shader.
But if I try to replicate this effect with a regular material, the visible lights disappear.
From one source, I read that the Banji material is a volume shader. Is this “volume” effect the same as the “fog” on a regular shader?
Some other source wrote that none of the regular C4D materials support “volume” rendering.
In another source, someone implied that a 2-sided material is needed for this kind of effect and C4D doesn’t have one.
I also have VRAY, which has a 2-sided material, as well as a “volume” setting on the advanced material, but I would rather use C4D, if possible.
Mostly, I’d like to understand what is required, and to know whether it is possible to replicate the Banji shader in a regular material and, if so, what steps I might follow.
Thanks.