Hi DiaperGenie,
No worries about the username, I have seen more ...let’s say exotic names here. I try to use the names that people present, preferable the ones in the post itself, if.
The “Bake Sculpt Objects” didn’t fit, so I deleted it, only to start it all over again, but this time with one step before!
Manual> Reference> CINEMA 4D> CINEMA 4D Visualize, Broadcast, Studio Sculpting
Project Mesh
With that you can go ahead and project your new “very low resolution” mesh over the existing mesh. Level it up, until it becomes as similar as possible. Then use the step to “Bake Sculpt Objects” from the highest level to the lowest level. I have not done this with the Pen Tool as object source creator, perhaps it needs a little “Normal Move” to be projectable, just a wild guess here. (Sorry)
How does this sound?
I did this one time along my own description and it works nicely. I guess the main part is of course to decide the balance between polygon amount and texture (Normal/Displacement) size, as this can get you pretty big file. I certainly suggest OpenEXR here and avoid anything like Tiff and such.
So far I get periodically only from a single other artist those kind of questions here, but yes, I think that theme is certainly since nearly two decades in discussion. In the early ‘90s it was my first idea to do my PhD in VR representations of architecture, for preplanning aid. But the CPUs at that time where just not affordable for the University I wrote my doctor work, so I did it in Computer Animation. Today, I see it will certainly grow faster than ever, for film, advertisement and games, etc. I certainly believe that there will be a demand for it.
My best wishes
Sassi