Trying to use a Vertex map in a Texture’s Alpha Channel so I can apply a second texture over a first.
The idea works fine but the Vertex/Alpha texture seems to disable the phong tag and I get a jagged edges on my object.
If I remove the Vertex my object is smooth as silk.
going to try body paint and paint in the alpha. I thought the Vertex would be easy.
I’ve attached a test file if anyone is interested.
TAK