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Team Render - R15 - Physical Camera - Motion Blur
Posted: 21 August 2014 01:04 AM   [ Ignore ]  
Total Posts:  11
Joined  2014-08-10

I have a 192 frame sequence split among 10 macs. Rendering via Team Render the frames stutter from machine to machine. It is as if the last frame of one machine and the first frame of the second machine cannot be correctly calculated.

Team Render R15 - latest version as of 8/20/14
Physical Camera enabled
Motion Blur and Depth of Field enabled
Ambient Occlusion enabled
No plugins used
Render farm includes MacMini’s, iMac’s, MacProTower’s, MacProTrashCan

I’m assuming it’s the Motion Blur enabled? I have test renders going tonight without motion blur and/or depth of field enabled to try to trouble shoot it.

Thoughts?

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Posted: 21 August 2014 08:25 AM   [ Ignore ]   [ # 1 ]  
Total Posts:  11
Joined  2014-08-10

So it appears that enabling motion blur via the physical camera causes frame jumps. Is there a workaround when using Team Render? Is this corrected in R16?

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Posted: 21 August 2014 12:53 PM   [ Ignore ]   [ # 2 ]  
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Hi Peter Amante,

Sorry for your trouble.

Please contact the support. http://www.maxon.net/support/support-questions.html

We here at Cineversity are not supposed to do technical support, and it seems that is clearly the need here.

As I do not have the newest Mac personally, I’m far away from even reproducing your problem with either R15 or R16, sorry. So I can’t even answer the question of second post.

My best wishes

Sassi

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Posted: 21 August 2014 12:55 PM   [ Ignore ]   [ # 3 ]  
Total Posts:  11
Joined  2014-08-10

Thanks for getting back to me.

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Posted: 21 August 2014 01:09 PM   [ Ignore ]   [ # 4 ]  
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You’re welcome, Peter Amante.

I hope there will be an answer for you.

Perhaps you create (if you haven’t already) a very simple scene, perhaps just an animated sphere, and render Motion-Blur out, to exclude any other influences.

All the best

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 21 August 2014 01:35 PM   [ Ignore ]   [ # 5 ]  
Total Posts:  11
Joined  2014-08-10

A solution may be to render frames 1 - 11 on one machine, 10 - 21 on the next, 20 - 31 on the next…

This may allow the lead in and out frames needed to calculate MB. I’ll then discard the frames I don’t need in after effects.

I’ll let you know how it turns out.

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Posted: 21 August 2014 01:40 PM   [ Ignore ]   [ # 6 ]  
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Thanks Peter Amante,

This sounds like a workaround idea, and perhaps you might even set up an Ae template like sub-comps for that, but on the end it should work without that.
So I’m more interested in your communication to the support, so everyone in the future has not that problem at all. It should work without workarounds.

Thanks for your efforts.

As a side note, how is the simplified scene working. If there are problems, would baking the keys (so each frame is equipped with a key) help?

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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