Hello,
Simple thing really.. or at least it should be. I have a material I need to bake out. It has an image loaded into the Luminance channel, and the transparency set to 84% so that another texture on an object behind can be seen through it.
So, I apply the bake texture tag, check Luminance and Transparency. When single texture is not checked, the luminance file produced from the bake works fine, but the transparency file comes out as solid white. If I select ‘single texture, the whole thing comes out as white. It feels like this should be pretty straight forward, and this has me wondering if there is a bug, or perhaps there is something I have missed?
Thanks in advance,
- Will