Hi Randygeske,
Have a look to the attached file. I kept your pattern but I had to set it up newly.
I have set up a plane with a noise, to get an area with change.
This set up leaves an individual clone that takes the information where it is produced finally. To group things, e.g., under a Null might stop that.
I have used the Color Shader with a Colorizer, but the Multi-shader works as well, the Multi Shader needs to be set up for this as Mode>Color Brightness, if you like to give each “brick” a texture.
To expand the area of the clones, the two Cloner object on top can be set up just for that with a different “Count” number.
The plane with the noise can be switched invisible for the rendering, but the green arrow (active) is mandatory.
All the best
Sassi