I am having a heck of a time creating an acceptable null for After effects to use properly ...
I am using Studio 14 and attempting to use the nulls I created there for After Effects cc 2014
I am going to need to use the null in ae to swap out a photo to create multiple comps from…
I loved how easy it was to export an AEC and now cant figure out for the life of me how to get this job done…
No idea about the current CC version and R14 in combination, so bear with me. Typically lights work without problem, so my thought would be to use a light with the intensity set to zero.
I can’t really imagine what an un-acceptable Null is. What is missing, the Null by itself of the value of it?
My best advice is to check back with the Support, as it sounds a technical problem, and I was told that we are not supposed to do such things here, that is a task for the Support. http://www.maxon.net/support/support-questions.html
I am basivcll y having problems figureing out how to get the null I made to work in after effects… The problem is that the null is rotated incorrectly when I oipen in After effects…
Ben, If connecting the image (layer) with the null and adjusting this is working for you, it needs to be cleared—what the cause is.
There are certainly workaround to get the Null rotation working, but the main question should be, why is it wrong in the first place? This is important as it might indicate something else is not OK, so just fix a little bit here and there, I would encourage you to clear that with the support. The rotation change was in past always a problem, as C4D and Ae have a different axis/space idea.
Brings up some memories, is it 90º on one axis or something completely weird?
Have a look to the images, I have just parented a “solid” to the cube, and changed some parameters. It sits now where I believe you would have liked to have it. Am I wrong here?
If that is the correct position, then the term weird rotation threw me off course.
Ben, I did used it and before I could attache the images to my last post you answered already. So here are the images.
All taken from from 126. I introduced a new “Solid” and adjusted it—as shown in the fisrt image. Numbers based on a solid 100x100.
If so, and it is 90º, perhaps the simples fix is to use the Axis tool in C4D and set the axis of the cube accordingly (90º)
The texture would be in the middle of the cube, where the axis is, if that is not adjusted, then the new image will show up in the middle of the cube. The Compositing tag doesn’t show and Object Buffer (yet?) so I guess the cube is just a cube, as it is not seen by the camera, etc.
That’s exactly how it is supposed to be but for the life of me I cannot get it to do that… Basically I need the cube to stay with the “Puck Whole without slipping or rotating in an odd direction.. The null is where I intend to place different players etc… does your version stay with the Puck properly or does it spin?
Basically Where the Player Photo is I need to make a null so I can swap out different players, I also planned on adding a second null to change out where the text and signature is located as well:
Hopefully the link will show you the motion I need the nulls to take..
Let me share my little mp4 with you. So you see what I see, if your app is doing something weird, we avoid that translation/communication problem here.
Ben, there is that icon which looks like a two axis diagram sheet (without the graph), one arrow goes up, one to the right.
Click on this icon, and use the rotation tool, while the cube is selected. After the mouse is on the rotational bands—hold down the shift key to have it “snapping” to the 90º when you get there. Then release the mouse and then the shift.
If you are not certain what direction to go, perhaps copy the cube twice (so you have three cubes with the same level/position in the hierarchy) and turn them just as they are (not the axis only). So you get three axis, each different and you can pick from the three.
I assume that you bend the layer in Ae, check the axis origin with the layer middle point.