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Compositing
Posted: 13 February 2014 10:39 PM   [ Ignore ]  
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Hi everyone! I watch this video: https://vimeo.com/81726407 and I try to figure out how could be done with C4D. I used cloner, sweep nurbs, shader effector and spline wrap. Then, when I get something similar in animation I start to think how to get a similar look in final render. I realize that probably I should use AE to put some flares, color correction, etc. My question is: what can I achieve in C4D? and any tip or suggestion to get a similar look?

If anybody is interested in this, I attach the scene file with animation.

Scene File:
https://app.box.com/s/hylrv1ntkhid7ob91lej


Regards!

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Posted: 14 February 2014 12:06 AM   [ Ignore ]   [ # 1 ]  
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Hi Iaec,

I have done a some material on this effect many years ago. So the interface might be a little bit (!) different by now. However, the idea was to go one time through the multi-pass options, including the “glossy” stuff.

This tutorial is now seven to eight years old and I wonder that this kind of aesthetic is continue to survive. However, it is a must know skill as stations ask for this of course. Have a look here

http://www.cineversity.com/vidplaylist/sassis_tooltime_tips_multi-pass_rendering

However, you know the other parts in Ae certainly well enough, duplicate the result, blur it and use it over the non blurred parts with a small opacity again. The Blend-modes used to do this have not really changed since my series about Blend-modes, except for screen if used in 32bit/c float (as well as all the ones which have screen in it, such as overlay)

Yes, some flares are certainly in the image. I normally suggest to avoid flares to have in the rendering, but in post they are easy to add. A little atmospheric (sfumato) should be in the image as well.
As a side note, if it should look large, coordinate the colors in saturation and “color-perspective” so they support the result. I guess you know this, otherwise just let me know. (I go into that a little bit inside of my Cinematography series. (Which is an important thing to know, especially as most Motion Graphic artists avoid that theme, as it obviously points to cinema… well you can’t know enough about your craft. Sorry if I underestimate your knowledge, not my intention, just suggestions.

All the best

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 14 February 2014 01:34 AM   [ Ignore ]   [ # 2 ]  
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I’m going to look that link and see what I can get. I think there’s another tutorial of Rick Barrett about composting. I have to look in tutorial section. And don’t worry, you don’t I underestimate my knowledge. I’m in process of learning C4D and I’m really surprised the potential of this softwarte.

And Cineversity is really helpful to find answers and suggestions from people with a great knowledge like you.

Thanks Dr. Sassi!

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Posted: 14 February 2014 01:49 AM   [ Ignore ]   [ # 3 ]  
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Thanks a lot, Iaec, for the feedback.

I rather suggest too much than to assume everyone knows everything. (Which is not true anyway, we all have room for imporvement.)

The key for most of these looks is given in higher energy light sources or handling of such. Typically this need a floating point format to render out. (I suggest Open EXR).

With these “hot” values, and proper software in compositing, it is easier to reproduce how light really reacts. Motion-blur and Bokeh (a shallow depth of field effect) will be more “natural” and appealing. It’s all about energy…

Some software simulates this for lower values even, but from light sources which are blown (clipped) out already, not a good idea. There is no retrieving of color possible anymore or perhaps only partial. I think I wrote a while ago here about already. Watch older movies, pure camera/film movies, and you can see those effects a lot. Newer movies—you never know if that is not already a simulation ;o)

If you have compositing questions, perhaps I might can give you a hint ;o) just let me know.
The power of the final product (animation/film etc) is certainly related to the complete pipeline.
There are certainly great books about compositing, I’m happy to suggest some.

On the end it is all about your intention and target, as well your knowledge (especially your trained eye) and the love to details that allows for great quality.

Have a good one

Sassi


P.S.: The look is based on many things, material, light and camera, as well how it was modeled and animated. However, all the efforts may go down south, if composited sloppily. In this series http://www.cineversity.com/vidplaytut/1_integration_introduction_01  I have organized the ten main themes that needs to be mastered to create good result.

I have used here a spot in Downtown L.A. to integrate a space-ship. This is then discussed in the practical part. https://plus.google.com/110784099379805584044/videos  third row, third video.

Footage from a Sony EX1 or from a RED in 4K as well an HDRI are provided. Free of use for your demo-reel (Cineversity Members)

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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