Hi,
I want to add wings to my advanced quadruped rig, and everything seemed to be going smoothly. After adding everything else (legs, tail, neck and head), I click on the Spine and change the Template to Wings. I click on Shoulder, and then I add two Bat Wings.
I then go to the Display tab and change the Object Manager from Components to Full Hierarchy and find the Bat Wing’s Shoulder_null. I give it a constraint tag, set it to PSR, and set the Target as Spine_06_tip_int. This moves it to where I want it.
I change the Object Manager back from Full Hierarchy to Components. I select the L_Wing and rotate it to the position I want and move the “elbow” (Radius) and Wrist to where I want. When I bind my character to the rig, everything seems to be working great. But when I select the Spine (the green arrow kind of symbol in the viewport) to move the body around, the wings don’t move with it.
Can you help me solve this problem? Or is there a better way to accomplish this? I added an example scene for you to dissect.
Thanks!