I’m trying to figure out why when I export an FBX file with linked meshes, Cinema4D makes a duplicate of the meshes. See attached zip with a before and after file.
The data stored in the FBX is a “reflection’ of the poses. Each pose is a copy of the object, including the changes, and even if an application that opens the FBX has not something that would allow having this PoseMorph, it can read the data of each object and the pose morph strength (hopefully) and create its own setup.