Trying to use a Maxon Noise as an input to the Displacement node. But, just soloing the noise node I see vertical streaks where the noise is compressed. c4d file attached.
I have tried many ideas to fix this. Changed the UVs dramatically, including matching texel density of all the islands in an external tool. Changing the values in the Phong tag. Lighting. Scaling the noise. Adding more geometry. Changing values in the Redshift Object tag. Nothing seems to affect this.
It also appears with the simpler Noise node. However, it does not seem to happen with the Standard render engine and a noise shader.
Perhaps it may occur when the viewing angle of the underlying geometry is very oblique? But, when using the full material the scale of the noise does seem to be different in these areas.
Thanks,
Greg