sure looks easy in the Bret Bays weighting tutorial,
but I’m spending a lot of time figuring stuff out instead of just doing.
When I select my mesh with Object or Model tool, it conforms to any rotated joints.
When I select the edge/point/poly tools, it snaps back to base pose
this makes it very awkward to tweak things.
How can I both select edges and see joints rotated?
Bret Bays seems to be able do it. thanks.