A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
Toon Rig weighting
Posted: 18 January 2022 03:32 PM   [ Ignore ]  
Total Posts:  16
Joined  2021-08-25

sure looks easy in the Bret Bays weighting tutorial,
but I’m spending a lot of time figuring stuff out instead of just doing.

When I select my mesh with Object or Model tool, it conforms to any rotated joints.
When I select the edge/point/poly tools, it snaps back to base pose
this makes it very awkward to tweak things.

How can I both select edges and see joints rotated?
Bret Bays seems to be able do it. thanks.

Profile
 
 
Posted: 18 January 2022 03:48 PM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi schnoidl,

The Setting

Attribute Manager> Mode> View Setting> View: Deformed Editing

must be checked.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 18 January 2022 03:50 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  16
Joined  2021-08-25

I hope they are paying you enough ; ) thanks

Profile
 
 
Posted: 18 January 2022 03:54 PM   [ Ignore ]   [ # 3 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

You’re very welcome, schnoidl.

Thanks for the kind words.

Enjoy

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile