Hi there,
New day, new rig problem to solve, I’m so close lol…
So the issue I’m having is that when I tested and compared the limb scaling abilities to Toon rig Characters content browser, my characters limbs are not scaling at all. I have toggled on the “Soft_IK_enable_” and “Enable_Scale_Controls_” in character object under the control tab as instructed in the tutorial to initiate the scaling abilities. Still the Geometry seems to not be sticking to the controllers at all. I’m wonder if it might be due to the weighting of the character, which I can fix, but I’m not sure. Please take a look at the file link below if you have time.
I have too mention, I messed up the alignment of the legs on this rig.
I’m aware you shouldn’t rotate the leg joints separate of each other… but without thinking, I did this to align the foot controllers with the feet, smh lol. (when I switch from FK-IK on the legs they will twist out of control)
I have a vague understanding that after binding a character, its not recommended to go back to the early stages of the character object, (not a hundred percent sure).I’m willing to rebuild the rig and keep the initial alignment of the joints, but at this stage is there anyway to correct the twisting issue?...hmm does that have any correlation to my scaling issue?
https://drive.google.com/file/d/1JsV2sSyFZMaxnpQtsz7QQF9dcp4fDG0L/view?usp=sharing
Thanks in advance!
David