Project attached.
I have an animation set up in which a cylinder slides in and connects to a short pin. I cloned the animation so that the pins appear on the surface of a wheel (a sweep object), and the cylinders slide in and connect to them. So at the end it appears that the cylinders are now riding on the wheel.
My intention is to set it up so that the animated clones move in one by one in sequence rather than all at once, as the wheel rotates by the camera. To that end I added a plain effector with a delay of 45 frames (or so) and animated the wheel to rotate through the falloff. My expectation was that as the clones entered the falloff zone (where the camera is looking) the animation would launch and the cylinders would close in and connect. A brilliant sequence!
It starts out exactly as I expected, but after 45 frames all the clones move at once, not in sequence anymore. If I stop the playhead after the animation is complete, and rotate the wheel manually, I can generate the effect I want (more or less), but once I start the playhead, everything snaps back to unison.
I’m sure it has something to do with my ignorance of fields. I did this same effect back in R18 days and was able to get it to work properly, but the new fields configuration has me stumped. I tried cylinder, sphere, cone, linear, radial, etc. all without success.
Can you spot the goof?