HI,
I made a wood floor using a cloner set to honeycomb and using a single cube shaped to be a wood plank.
I also made a procedural wood texture using the node material. Very happy with the material.
Now, when I apply it to the cloner, it is all treated as one object. Understandable. When I apply it to the object being cloned, then every floor board is a duplicate. I would like to randomize the UV coordinates of each clone so the procedural texture is different for each clone.
I’ve been attempting to do it using a Mograph node and a UV transform node and connecting some combination of the two to the context input. Assuming that method can accomplish the task, I have not figured it out. I didn’t find enough info in the manual or any tutorials online so am stumped and asking here for some guidance.
Thanks for any help.