I might very well be missing something here but I thought I’d ask the community to see if someone’s seen this.
I have a scene where I put in a point light specifically to catch specular on some text - so I disable diffuse lighting for that light. However, in this particular result the reflection of the text shows the results of diffuse lighting for the side of the object that would have received that lighting if I had it enabled. Basically it appears that disabling diffuse lighting for a light isn’t considered for object reflections? Is there another way I’m doing this that I’m missing? See the attached image - you can see the lighting on the right side of the logo and the reflection of that same side is lighted completely differently… Bug, perhaps?