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Growing object with splinewrap texture issues
Posted: 06 May 2019 10:22 PM   [ Ignore ]  
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Joined  2019-05-06

Hello there!

I have this splinewrap texture problem:

I want to grow a cube along a spline using a splinewrap but the texture should not stretch. My plan is to grow a wooden path and the texture should stick where it is on the geo when its animating on and not slide alone the path as the grow happens, like it is doing right now.

I already tried animating the tiling in the texture tag but that cuts of the caps of my object.

It would be ideal if the growing geo would just reveal the final UVs and not stretch the UVs with the grow


Any help is highly appreciated grin

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Posted: 07 May 2019 12:27 AM   [ Ignore ]   [ # 1 ]  
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Hi visutainment,

Here is an example file:
https://www.amazon.com/clouddrive/share/dn4hmb2ZTWKUXHK2pfb3yZV4D9DoJBWAMmid0KqUpuE

Please note the offset setting of 100% for this example.

The Spline Wrap takes the object as it is and has no influence on the UV at all.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 07 May 2019 01:09 AM   [ Ignore ]   [ # 2 ]  
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Thank you so much, this is exactly what I need! Perfect!

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Posted: 07 May 2019 01:13 AM   [ Ignore ]   [ # 3 ]  
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You’re very welcome, visutainment, thanks for the feedback.

P.S.: I have had used a lot of Intermediate points, just in case.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 07 May 2019 09:14 AM   [ Ignore ]   [ # 4 ]  
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Visutainment,

If possible, I like to give at least one alternative. Following your input of scaling the UV data, I have had set up a PoseMorph with a UV morph.

Here is the file:
https://www.amazon.com/clouddrive/share/pIk1WTnuAguOSEybmlrfZMIr3KqRRS8keWs6bE5Uqzp

If you have any questions, please let me know, I’m happy to look into it.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 07 May 2019 03:36 PM   [ Ignore ]   [ # 5 ]  
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Your commitment is fantastic, thank you so much, this one also opened up another way for me.

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Posted: 08 May 2019 12:27 AM   [ Ignore ]   [ # 6 ]  
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Thank you very much for your reply, visutainment.

I believe that having more options is never a bad Idea.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 17 July 2019 08:24 PM   [ Ignore ]   [ # 7 ]  
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Hello Dr. Sassi,

I have another question regarding this topic.

I have a very specific case where I have to reverse the splinewrap and use the “from” slider but I can not find out how to do the correct math. Can you please have a look at my file? I built the animation I need in the file you provided but it doesnt work like the one you did before.

Thank you very much!

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problem_splinewrap.zip  (File Size: 108KB - Downloads: 6)
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Posted: 17 July 2019 11:47 PM   [ Ignore ]   [ # 8 ]  
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Hi visutainment,

Thanks for uploading the file.

Is this what you are after?

https://www.amazon.com/clouddrive/share/ZkoeRgHgS8SLvQMRobnhkQFl9qypSfHDAvTgwwIPiPp

The division in the problem marked part was on end: 1/0=∞ and anything close by lead to a stretch, besides you wanted to have the reverse anyway.

Let me know if that works for you.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 18 July 2019 12:00 AM   [ Ignore ]   [ # 9 ]  
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That was exactly what I needed. Thank you!

I just couldn’t come up with the 1-“from-attribute”. My math comprehension is simply not very well developed :(

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Posted: 18 July 2019 12:06 AM   [ Ignore ]   [ # 10 ]  
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Thanks for the reply, visutainment. Great that this works.

Even if it is simple when you see the solution, to see the texture stretching and thinking about a countermeasure is kind of weird.
I admit. Especially before breakfast.

Enjoy.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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