This is a relatively simple project that morphed into a major headache - and I suspect due to poor object management.
Each element was built as a stand-alone model, tested and timed for effects until it was ready to drop into the final scene. I took care to ensure the animation did not tax the processor overly much. However, when I assembled all the parts together into the final scene, the preview was almost frozen. Here’s the project:
Individually, things worked well and did not seem taxing. But when grouped together, the door slammed shut. For example, before adding the APCs, the preview worked well enough. But once I added those elements, it bogged down to almost a standstill. I was able to trace the major block as being the Collision deformer, followed quickly by the Displacer. Disabling these allowed the preview to progress, but not as quickly as before. It seemed that just the presence of these effectors took a bite out the processors.
My machine is nothing beefy - just a standard iMac with some minor bells and whistles, so it’s not a speedster on its best day. But its been able to handle things well enough that I could work. However, this brought it to its knees. And I don’t think I was asking too much (I have asked more in the past and it has performed well).
Anyway, it was bad enough that we almost had mission failure. And that’s uncomfortable as you can imagine. I ended up having to count frames for timing and hope that when the render was done I wasn’t too far off. Fortunately the animation was pretty simple and the timing did not have to be frame-accurate.
So my question: Is there a way to anticipate the kinds of things (displacers and collsions) that will take a toll on the processor when grouped together, and is there a way to set up the animation interface to isolate those taxing elements so that the other parts of the scene can be manipulated without being dragged down? If I just knew the name of what I was looking to do, I could probably find the training needed.
Here’s another one involving lights. Again, the individual elements worked fine in isolation, but when grouped - wham!
And you will notice that my dope sheet is a mares nest of keyframes that almost sank me several times. There’s GOT to be a better way.
Thanks!