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Mirroring Weights for a Single Joint
Posted: 08 April 2019 05:13 AM   [ Ignore ]  
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Hello,
I’m trying to mirror weight for a single, centered joint from one side of a symmetrical mesh to the other.

I’m using the command button ‘Mirror + to -’ in the Weight Manager, which works great with joints that use ‘L_’ and ‘R_’ prefixes, but doesn’t currently work at all with my middle joint (settings images attached).

* All of my joints’ influences are unlocked.
* No components (points, edges, or faces) are selected.
* I have tried with Auto Normalize on and off

Could you please advise me on how to mirror this single joint’s weights? Thank you!

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Posted: 08 April 2019 05:53 AM   [ Ignore ]   [ # 1 ]  
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Hi blastframe,

Thanks for the images, but it never really replaces a scene file. (Sorry that I already sound like a broken record.)

Here is a little screen capture:
https://www.amazon.com/clouddrive/share/sLycVR52iB0HU9xUr10DEILucl48LCNcCq3s1zFRsJI

Since I have no file, you have to make sure the center line of vertices have the right weight.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 08 April 2019 06:48 AM   [ Ignore ]   [ # 2 ]  
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Dr. Sassi - 08 April 2019 05:53 AM

Since I have no file, you have to make sure the center line of vertices have the right weight.

Thank you, Dr. Sassi for the video smile

I was using the method from your video, but I have a question about your above comment. What is the best way for cases where the center line of the mesh does not have 100% weight from the influence? By merging the copied weights, it doubles the weight of the center line vertices.

I have attached a scene file.

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Mirroring_Weights.zip  (File Size: 57KB - Downloads: 34)
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Posted: 08 April 2019 07:04 AM   [ Ignore ]   [ # 3 ]  
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UPDATE: I just hit the Normalize button and it seemed to bring the middle weights down to where they were before the Merge.

Another question I have is why does the “Mirror + To -” button only work sometimes on single centered joints?

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Posted: 08 April 2019 08:38 AM   [ Ignore ]   [ # 4 ]  
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Hi blastframe,

To my knowledge, the standard mirror function, from one side to another, depends on an actual joint which can receive the information.

What I did in the clip is my idea of how it could be done without any symmetrical joint available. I hope I have given a little alert with my seam hint.

Yes, the middle seam is tricky, as it might share this value with others. I do not have a general answer, other than, to move a character successfully; each point needs to have 100%. There is indeed a lot going on, and it is an artist’s call to weight this manually for a single joint “mirror”. Of course, I might miss a technique, hence why I even googled this problem, with very little success. I haven’t seen it discussed here either.

My interest would be, why not have the symmetrical painting on in the first place? Is that a fair question?

Character animation is from my point of view the major discipline when it comes to animation, and I think the reasons are more than obvious.

Enjoy

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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