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Breaking an moving object with Voronoi Fracture help.
Posted: 31 March 2019 10:45 AM   [ Ignore ]  
Total Posts:  3
Joined  2017-07-11

I am currently creating an animation in Cinema 4D R18 where I have keyframed hammer to break over a lightbulb.
When ever the hammer moves the Voronoi Fracture updates the points on the hammer, which I would not want it to do.
Is there a way to either stick the points to hammer, so the points stay at the same place throughout the animation.
you can download here: https://www.dropbox.com/s/9jpzir4turgibtu/Bug Lightbulb (Forum).c4d?dl=0


Thanks for your help in advanced.

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Posted: 31 March 2019 12:42 PM   [ Ignore ]   [ # 1 ]  
Total Posts:  3
Joined  2017-07-11

I know I am answering my question. Basically went back to the scene and made sure the location of the Voronoi Fracture object and the Connect object was center the hammer object. Then go to the Voronoi Fracture > Sources > Create Points Per Object ✅.

Now my problems seem to be sorted.

Thank you for checking this out.

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Posted: 31 March 2019 02:32 PM   [ Ignore ]   [ # 2 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi AG_GSMATT,

Thank you for updating your own question and for providing a file and mentioning the release version.

I have reduced the file to the essential objects and integrated a trigger set up. R18.
https://www.amazon.com/clouddrive/share/DjbvbpuTLN8JpdiqgNQ3Wafjli2IaBYchVBnxBOZ1Go

My best wishes for your project.

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