I just saw the Glenn Frey presentation for IBC2018. In it he shows that a shader can be created with the new node system that will create a rounded or “beveled” look that is rendertime rather than using the bevel deformer. Renderers like Redshift have a ‘round edges’ node that can be used. However, he never showed how to create the shader or which nodes to use.
Can you explain how this is done? I am only using the R20 demo and so I am not sure if the node is missing or not.