Hello
I’m working on a project where I have to isolate certain parts of a geometry to “map” content. In this case, I have a sort of front “net” like structure in front of a flat wall. I need to fill the “holes” in the front section with content, that will be projected on the wall.
I was wondering if I could somehow create a UV setup that would facilitate that? The other option would be to render the front structure as a mask and then create content in After Effects using that matte, but that would be less flexible for texturing inside C4d. Ideally I would have polygon selections or UV selections that would give me each projectable “piece” as a selection.
Maybe I could boole one structure in the other?
Here is the project
https://www.dropbox.com/s/wwxc7jhlqq2ulhx/UVQuestion.c4d?dl=0
Thanks!