Hi Rio.Matthew,
Nice that this worked, which is of course the best.
When I read about your idea, I thought the Ghost would be the right one. Patrick posted, so I had let go of it, as it was clear that it will work in this specific case more precisely*.
However, there might be a case where it is not that simple like using the P.Y value.: Like an object is inside of another one and after it moved out the Collision should work.
Something like that.
A copy with a negative “normal shift” (Just to make it a little bit smaller) can be used for the Ghost “trigger”. It might be a little bit tricky, as the speed of the moving-object and the distance of the two objects is *related to a certain degree in that case. It shouldn’t be faster moving as the trigger can switch it on or off.
However, I thought it was worth to share.
Al the best
Sassi