Hi Michiel,
Edit: with the new release the Volume modeling should do the trick /edit.
Here is an alternative, see file below:
https://www.amazon.com/clouddrive/share/HjbGFs7EAsYrC1QC075YatyEUJ8zD4BXCH1hRPugoPz
The Pyramids needed to be merged, and the floor of two to be deleted, points optimized.
Then one can harvest with the Mesh>Commands> Edge to Spline the “contour”.
With a interpolation of 64 linear, Current State To Object, and set to a scale of 100
The Metaball was set to 50% 50cm to start with.
A very dense mesh was the result.
The application “Instant Mesh” was then used to get a low density mesh, and that was scaled down then.
https://www.cineversity.com/vidplaytut/turn_any_object_into_hexagons_with_instant_meshes
Screen shot
https://www.amazon.com/clouddrive/share/rdpvPl3Ce6fvJ5QA7OXnVLCNyuJVes8JO1QMVeWPatO
A little variation of the workflow which captured a “Primitive to Scaffold” procedure:
https://www.amazon.com/clouddrive/share/HYbUN9IYjMAko8H7n6LLdn7vXmbsuSRKo7bw5Cjcg14
One could place in the thicker parts some little objects with a Metaball Tag and a negative value to get smaller “corners.
This shape needs a powder or fluid based printing, or you have to set a scaffold around it.
If you model it, think about that you have to model only an 1/8th of it. Anything else is repetition.
All the best
Edited, Fall ‘18