Packaging Design: Adding Noise Bump to the Material

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  • Duration: 07:58
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  • Made with Release: 18
  • Works with Release: 18 and greater

One way of adding realism to your 3D renders, is to add a small amount of natural texture to your materials, unless you're rendering chrome spheres or mirrors. This is mostly accomplished by using a Bump Map created by a Noise Shader. We will apply this Noise to one of our reflectance channel layers, but pay close attention, as many users get confused as to where exactly they have to do that.