NAB 2015 Rewind - EJ Hassenfratz, Eyedesyn: Workflow for Sports Motion Graphics

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Instructor EJ Hassenfratz

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  • Duration: 46:33
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EJ Hassenfratz of eyedesyn shows how he utilized Cinema 4D's MoGraph and PoseMorph features in three separate motion graphics pieces: Ford Tough Science, Newton Awards and Sacramento Kings Court Projection.

EJ Hassenfratz of Eyedesyn shows how he utilized Cinema 4D's MoGraph and PoseMorph features in three separate motion graphics pieces: Ford Tough Science, Newton Awards and Sacramento Kings Court Projection.

02:45Ford Tough Science
06:02Ripple Collisions with Collision and Jiggle Deformers
08:42HUD Elements (Atom Array / Time Effector)
17:48Create Outlines via the Proximal Shader
18:47Hexagon Wipe using Mograph Selections and Animated Noise
22:46Newton Awards
24:35Instancing Cubes on a Character with Hair
26:19Secondary Animation with MoGraph
27:52Animated frame using PoseMorph
33:45IK Chain for Mechanical Arms
36:34Adding Edge Definition with Sketch and Toon
38:41SLS Logo Animation with PoseMorph
42:07Sacramento Kings Court Projection
42:51Controllable Clone Animation with Fixed Animation and Time Offset

EJ starts with a ripple effect created via the Collision and Jiggle deformers in conjunction with Rigid-Body dynamics. He next shows some tricks for creating HUD or FUI style graphics using the Proximal Shader, Mograph Selections and Animated Noise.

For the Newton Awards, EJ covered a football player with boxes using Cinema 4D's Hair system, and added secondary animation using MoGraph. He also used PoseMorph and IK to quickly animate rigs for frame elements.

Finally, EJ shows how he used Fixed Animation Mode and Time Offset to control the animation of clones in a court projection for the Sacramento Kings.

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