Modeling a Chess Set: How to Model the Rook

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Instructor Matt Umney

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In Part 3, it's time to create the rook. As with the bishop you created in Part 2, you'll use a copy of the pawn to start with. You'll delete the spline points that you don't need, then extend the spline with new points. You'll then learn some polygon modelling by making the object editable, then using Extrude Inner and Extrude to create tooth-shaped parapets.

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