Logo Reveal - Character Animation Using MoGraph: Adding Procedural Ground Indents

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  • Duration: 09:24
  • Views: 387
  • Made with Release: 19
  • Works with Release: 19 and greater

In this Video we will use a combination of XPRESSO and a Displace Deformer, alongside the Proximal Shader to create procedural indents in the ground, that align to our Carrot positions. To control the overall shape of the holes, we will use a filter shader to remap the Proximal's output to the desired shape.

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