IBC 2014 Rewind: Helge Maus: Cinema 4D and the VFX Pipeline

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Instructor Cineversity

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  • Duration: 58:51
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Helge Maus demonstrates a complete workflow for compositing VFX using Cinema 4D and Nuke.

Helge Maus demonstrates a complete workflow for compositing VFX using Cinema 4D and Nuke.

02:18NukeX Camera Tracking
16:56Blocking the Scene in Nuke
23:13Importing the track
24:24Animated Background Plate
28:17Setting Project Scale
29:58Modeling the Street
31:46Mathing Plate Lighting / Physical Sky / GI
35:16Compositing Tag
36:01Mapping Blocked Geometry / Frontal Projection
38:42Adding Spaceship
40:35Exhaust Fire with Turbulence FD
48:42Rendering for Compositing / RenderElements / Matte Object
53:40Compositing in Nuke

Helge begins by tracking the camera and blocking scene elements in NukeX, then imports the tracked scene via FBX into Cinema 4D. Next he adds additional elements in Cinema 4D, and utilizes Physical Sky and Global Illumination to match the lighting in the original plate. Helge provides a basic introduction to the Turbulence FD plugin for Cinema 4D, which he uses to add exhaust flames to the spaceship in the shot. Finally, you’ll see how the RenderElements plugin for Cinema 4D is used to output multiple separate render layers or takes, which are then composited back onto the original plate in Nuke.

Recorded live at IBC 2014 in Amsterdam.

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