Dynamic Particles & MoGraph: Using MoGraph to Emit Dynamic Objects Using a Standard Particle Emitter
By using a Standard Particle emitter, you can very quickly setup streams of Dynamic Objects. But since this method has a few limitations, in this video, I will show how to use the Standard Particle Emitter with a MoGraph Cloner to set it up so you have full control without problems. The same method allows Cinema 4D Broadcast Edition users, to create dynamic streams of objects, as it cannot be done the “traditional” way.
Alternatively to Standard Particles, Dynamic streams of objects can be created using Cinema 4D’s advanced particle system, “Thinking Particles”. Although slightly more difficult to setup, it allows for more control over the particle generation, so if you’re willing to get some XPRESSO elbow-grease, watch this short video to find out how.