When dealing with Dynamic simulations, it’s not uncommon to use a Standard Particle or Thinking Particle emitter, to emit dynamic objects. Although by default, it’s a very simple setup, it has some drawbacks and limitations. In this series, I’ll begin by showing you how to create these setups, and then I’ll show you how to use alternative methods to achieve more control and work around the limitations.
Dynamic Particles & MoGraph: Setting up a Simulation Using a Thinking Particles Emitter
Alternatively to Standard Particles, Dynamic streams of objects can be created using Cinema 4D’s advanced particle system, “Thinking Particles”. Although slightly more difficult to setup, it allows for more control over the particle generation, so if you’re willing to get some XPRESSO elbow-grease, watch this short video to find out how.