A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
Wrinkles…?
Posted: 06 December 2018 04:01 PM   [ Ignore ]  
Avatar
Total Posts:  238
Joined  2012-03-02

Hi,

Any way to add small wrinkles around selected edges except sculpting…?

Tried set point value… not happy with that.

Thanks.
...

Profile
 
 
Posted: 07 December 2018 01:07 AM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Imran,

The simples would be, to create information for the Proximal (Mesh> Commands> Edge to Spline)

This allows to specify the width of the “seam”.

Multiply this with a noise and the wrinkles will show up, e.g., in Displacement. (See example).
Scene file
https://www.amazon.com/clouddrive/share/0Uwv5oBaemvnJI6IvfiWuGjotH8oNYbZ3LoDD10pI6Z

To direct the wrinkles as in your example images, the UV(W) information must be set up for this. Perhaps that might need more than one material/UV(W) tag combination to the directional wrinkles established.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 07 December 2018 02:31 AM   [ Ignore ]   [ # 2 ]  
Avatar
Total Posts:  238
Joined  2012-03-02

Thanks Dr. Sassi. yes, for now it works. thanks a lot for saving lots of time.

If you got some time… also interested to see other example with multiple material tags and direction….!


Regards,
Imran.


p.s.
your uploaded file at amazon clouddrive, till how long it stays there…?

Profile
 
 
Posted: 07 December 2018 02:37 AM   [ Ignore ]   [ # 3 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Imran,
The files on the Amazon cloud stays there as long as I pay them for it. wink So far I haven’t deleted any file. Do I miss something?

I think the most precise way to do this, is via UV(W) and an image that has the wrinkles painted in.

Here is an example, based on your third image.
Scene file
https://www.amazon.com/clouddrive/share/5Ni30UWh9XTrp284HmEilodVTrz4NW6qsGNdnKyOVo5

Cheers

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 07 December 2018 09:05 AM   [ Ignore ]   [ # 4 ]  
Avatar
Total Posts:  238
Joined  2012-03-02

This also fine, works.

Thanks.
...

Profile
 
 
Posted: 07 December 2018 02:15 PM   [ Ignore ]   [ # 5 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

You’re welcome, Imran, thanks for the reply.

I tried to find a way with nodes, but so far iI haven’t come up with an idea.

IF I find something else, I will add this here.

Enjoy your weekend.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 08 December 2018 06:49 AM   [ Ignore ]   [ # 6 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Imran,

Here is a workflow idea, which you might refine to your liking. The idea is to create with MoGraph the needed information for the Proximal Shader. IT results in two sources, the spline object and a polygon object.
In a Layer-shader we can now combine the Proximal results with different Blane modes. So the resulting “Bump-Map” that can be baked, will be shaped in a very adjustable way. One could also render out single Proximal set ups with different sources (spline of polygon) as well as settings of the shader itself. As long as the UV information isn’t changed, the results can be mixed (e.g., Blend Mode) to your liking. Another option to get something more unique would be, to vary the size of the discs. Well, explore it, find your sweet-spot for the given project.

Here is a screen capture of the suggestion:
https://www.amazon.com/clouddrive/share/PxBiP6RoEYT9R9W5bp0MUAcF9szUZY1WZJLBLTP9bsD

The scene file:
https://www.amazon.com/clouddrive/share/MCBZKby8oPMx1O8VvNFYfEvLjSM7mQAqffzyRHEV9yH

Enjoy the project

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 09 December 2018 06:27 AM   [ Ignore ]   [ # 7 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Another way would be to use the UV based “Boundary to Circle” (perhaps with some extra care as well as the “Boundary to Quad”) workflow. Here I showcase only the Circle based workflow.
https://help.maxon.net/us/#11661

The image is created by adding noise to the image, then scale it, and finally use a Radial Blur set to Zoom, with some level adjustments. For the seam I used a circle path and “stroked” it in Ps. Brush Dynamics and Scattering set to on.

In Cinema 4D the idea was to create UV islands to have a the outline set to the seam that a “blow-up” would have. All in all just a few button pushes and done. See screen capture.

Scene file and screen capture:
https://www.amazon.com/clouddrive/share/2Fz6zLox6WXMcjCON5RdB8NiJB44HBFcHFriSrHaPvS
… and again, the example showcases the workflow, not the suggested quality of details, that is an artist’s call.

(Yes, one might suggest Soft Body Dynamics for that, but for a few simple wrinkles that seems rather odd to go into that kind of complexity, with the expected amount of surface change, etc, I leave that out for now.)

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
   
 
 
‹‹ Socketbox      Material node system bump map ››