Another way would be to use the UV based “Boundary to Circle” (perhaps with some extra care as well as the “Boundary to Quad”) workflow. Here I showcase only the Circle based workflow.
https://help.maxon.net/us/#11661
The image is created by adding noise to the image, then scale it, and finally use a Radial Blur set to Zoom, with some level adjustments. For the seam I used a circle path and “stroked” it in Ps. Brush Dynamics and Scattering set to on.
In Cinema 4D the idea was to create UV islands to have a the outline set to the seam that a “blow-up” would have. All in all just a few button pushes and done. See screen capture.
Scene file and screen capture:
https://www.amazon.com/clouddrive/share/2Fz6zLox6WXMcjCON5RdB8NiJB44HBFcHFriSrHaPvS
… and again, the example showcases the workflow, not the suggested quality of details, that is an artist’s call.
(Yes, one might suggest Soft Body Dynamics for that, but for a few simple wrinkles that seems rather odd to go into that kind of complexity, with the expected amount of surface change, etc, I leave that out for now.)
All the best