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pan/rotate/zoom problem
Posted: 12 February 2017 03:24 AM   [ Ignore ]  
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Sometimes it just goes way too fast, and way too slow.  The panning, rotating, and zooming when I’m working on an object. 
-I rotate my camera, but it goes way too far around the object. Sometimes when I’m panning, I have to paddle hard. It zooms in and out way too slow & too fast.
What do I do about this?

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Posted: 12 February 2017 03:43 AM   [ Ignore ]   [ # 1 ]  
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Hi Jamestown,

Please have a look at this short over view:

https://www.cineversity.com/vidplaytut/new_in_r13_navigation

Additionally please get familiar with the hot keys 1,2,3 to determine what move you like to have, use “Control” for more options.

https://help.maxon.net/#5425

Sometimes it is advisable to have some work cameras established, if the view to a certain area is needed. I even animate some cameras during modeling, to have the time slider as “short cut” to move them [J].

All the best

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Posted: 12 February 2017 06:19 PM   [ Ignore ]   [ # 2 ]  
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This is usually something that happens when my project is a few miles, many meters. When it’s stretched out like that.
It doesn’t happen when the project is small.

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Posted: 12 February 2017 06:40 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the additional information, Jamestown.

In the old days, the rule of thumb was to have three digits before and after the period as a “sweet-spot” for scale and size. Units where considered just a label back then.
Over the years this 3.3 rule had become less important, with higher precision taking place. Then came parts in to the toolset that required more and more to keep a “real world” scale.

Physical Camera, or Dynamics could be one of those conditions. But often, if scaled properly, the result might be the same. Anyway, to just keep the real world measurements, without need of such parts, during a certain process, feels like limiting your work without need. It is an artist decision. Perhaps scaling the project in the “Project Settings” might help.
https://help.maxon.net/#DDOC-DOCUMENT_GROUP_PROJECTSETTINGS

The question is, is the larger scale really something you need to work at the same time you work on the small scale element.
Typically that would be an X-Ref set up.

I think Rick’s overview gave a good idea how to get things done with a good organization and use of the different way to move the camera. Again, perhaps some work cameras might be needed. Have you tried all options? The more option you have, the more likely it works for you in the way you want.

If you think that is more a technical problem,please check with the support:
https://www.maxon.net/en-us/support/how-can-we-help/

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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