Thanks for asking, Jerome Olivier.
During the tutorial the priorities change.
The lesson that I would like to have taken from this lesson is that there is a hierarchy in the “position” as well as based on the Priority of the parts. I think that is certainly received.
The position will not be more important than the priority, hence its existence, to get an option to set this. The reason could be that we need to place an object in a hierarchy (e.g., character or technical animation)
The higher priority works on the end of the frame, so it has the “last word” in it. BUT (!) if the particles were already directed in a new group, the higher priority XPresso tag has nothing to receive anymore, the lower priority was faster, and snapped all the particles away. having the last word is only nice when you have an audience, figural speaking.
This is the point I wanted to bring across. Sorry when I present this here more like an artist, to constantly request attention. The confusion is here used a little bit to get exactly this question “What is going on here”, it is so easy to listen to a tutorial and nod once in a while, the illusion of agreement, as I call it. So, your question is perfect here. You might never forgot that lesson, ;o)
1. exactly, so the highest priority overwrites the lower ones, if there is something left. Like the mice have eaten the bread before the farmer comes home… ;o)
2. the Object Manager should work like a todo list. It is often not that visible in the editor view, as this view is nearly constantly updated/refreshed to allow working in it without pressing the “A” key. During rendering that is not a given, hence the need to be careful. If something is not available (information) the next frame will be used. This can cascade to a delay of many frames!
3. Yes, so the Xpresso tag is free in its position.
All the best
Sassi