Thanks, JVerdugo, for the additional information.
I though about the “Square” but “Flat” will result in UV’s which are all on top of each other. To separate them, the original information would match anymore. So, the make editable option doesn’t work.
Well. the whole thing shows as a “problem in the middle”, so let’s start from the beginning, what do you want to have? What the Hair, for example, has to do, is it dynamically?
Is the Fracture set up to separate or to have more than the MoGraph Color to separate?
Would it be simpler to use many Hair objects with single materials instead?
Over the last decade-plus, I have seen often that solving problems mid-way will result in more but perhaps smaller problems, while going back to the original target, a better solution might (!) be found. Of course not always.
How could one use the Hair point information, or solve it in a complete different way perhaps.
Let me know, I try to find something.
All the best