Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
---|---|---|---|---|---|
Getting Started with Universe Retrograde
Getting Started with Universe Retrograde |
Red Giant | Mar 12 2021 | 04:15 | 182 | |
Getting Started with Universe Knoll Light Factory EZ
Getting Started with Universe Knoll Light Factory EZ |
Red Giant | Mar 12 2021 | 06:33 | 184 | |
Getting Started with Universe Turbulence Noise
Getting Started with Universe Turbulence Noise |
Red Giant | Mar 12 2021 | 09:40 | 166 | |
How to use MoGraph Effectors as Deformers
Learn how to use MoGraph effectors as deformers in Cinema 4D. In this Quick Tip, Jonas Pilz shows that MoGraph effectors can be used to deform geometry. You will learn which settings you need to adjust and also which direction to choose to make it work correctly. Furthermore, Jonas shows three effectors and their effect on a surface. Recorded in Cinema 4D R23. |
Jonas Pilz | Mar 11 2021 | 03:01 | 1829 | |
How to add Parameters to the HUD
Learn how to add parameters to the HUD in Cinema 4D. In this Quick Tip, Jonas Pilz shows how to add parameters to the HUD in Cinema 4D. You will also learn how to move the whole HUD as well as single parameters inside the HUD. Furthermore, Jonas shows that you can define when a HUD is supposed to be visible. Recorded in Cinema 4D R23. |
Jonas Pilz | Mar 04 2021 | 03:08 | 1316 | |
How to Unleash the Power of Numeric Input Fields
Learn how to unleash the power of numeric input fields in Cinema 4D. In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows that all numeric input fields in Cinema 4D are capable of calculating. You will also learn where to find all of the functions you can use in the input fields and that it is even possible to assign different values to multiple objects in an object selection. Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 25 2021 | 03:39 | 1498 | |
Swordfish “Talos” - Breakdown: Animated Cables - Procedural Wave Using Splines
In the next few videos we will start talking about cables and other long and thin structures. As a primer to this, please watch this video: “Spline Orientation Using Rail Splines” as it explains certain technical detail relating to spline orientation and setting up Rail Splines, for production ready setups. |
Athanasios Pozantzis | Feb 24 2021 | 09:06 | 637 | |
Swordfish “Talos” - Animated Cables - How to Create a Cluster of Cables
In this Video, we will create a Cluster (Bunch) of Cables by Cloning copies of the previous wavy spline, adding some variation, and finally creating a secondary Spline Wrap deformation on an Animated Helix, so that the whole Cluster waves. |
Athanasios Pozantzis | Feb 24 2021 | 09:45 | 335 | |
Swordfish “Talos” - Animated Cables - Stable Meshes for Motion Blur
In this Video we will add thickness to the Cables, in such a way, that we can properly save an interpolated Alembic file that can be rendered using Deformation Motion Blur. Initially, you would expect to do this by Sweeping the Splines, but that would cause issues with the Motion Blur and the Alembic File, so instead we will do it using the Spline Wrap deformer and a Cylinder. As a bonus, you will receive a small Python Tag, that allows a Connect Object with cloned Splines to drive a Spline, allowing for a much more streamlined workflow. |
Athanasios Pozantzis | Feb 24 2021 | 10:32 | 255 | |
Swordfish “Talos” - Animated Cables - Hair Setup & Simulation Control
In this video we will learn how to make a Bunch of Cables using the Hair System. Although this setup is not deterministic, it can still be controlled to a good degree, using Particle Forces. |
Athanasios Pozantzis | Feb 24 2021 | 10:59 | 286 | |
Swordfish “Talos” - Animated Cables - Caching and Stable Meshes
In this Video we will improve our Dynamic Control of the Spline Bunch, add some more animation, and then use a MoSpline in “Spline” mode, to resample the Splines so that when saving as Alembic, the point number will stay constant, so to avoid any issues with Motion Blur. |
Athanasios Pozantzis | Feb 24 2021 | 09:56 | 279 | |
Swordfish “Talos” - Modeling with Animation using the Tracer Object
In this BONUS Video, I will show you how you can generate very complex Splines Using Animation and a Tracer Object. Although you could use complex math to generate the same splines, using Animation is a step-by-step, iterative process, with less guesswork, and a much higher entertainment factor. |
Athanasios Pozantzis | Feb 24 2021 | 13:02 | 410 | |
How to Render Splines Really Fast
Learn how to render splines really fast in Cinema 4D. In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to render splines really fast in Cinema 4D. You will also learn how to adjust the look of the spline you want to render. In the end, the render time will be less than a second per frame! Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 18 2021 | 02:20 | 1400 | |
How to Quickly View the UVs of an Object
Learn how to quickly view the UVs of an object in Cinema 4D. In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to quickly view the UVs of an object in Cinema 4D. You will also learn where to find the Texture View window in the menus. Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 11 2021 | 00:40 | 1319 | |
Spline Orientation Using Rail Splines - Introduction
Spline Points and Mesh points don’t have orientation information associated with them, but only Position. This causes various Generators that work with splines to use arbitrary orientation values for the generated meshes, and if the Source splines have some sort of rotation, this can cause flips in the mesh during the animation. |
Athanasios Pozantzis | Feb 10 2021 | 08:06 | 1183 | |
Spline Orientation Using Rail Splines - Problems Animating without Rail Splines
Due to the aforementioned lack of point orientation, and all the problems described in the previous video, we can get a hard-to-troubleshoot series of problems, especially with Motion Blur, and interpolated Alembic files. In this video we will see how these problems manifest, and how to solve them using Rail splines. |
Athanasios Pozantzis | Feb 10 2021 | 09:54 | 810 | |
Spline Orientation Using Rail Splines - Modeling Using Rail Splines
While Rail Splines are mostly used to stabilize orientation during Animation of Generated Objects, they can also be used to create very interesting procedural modeling setups. In this video we will take a look at one such case and we will model an ornamental ring using a Sweep Generator, three splines and an Effector in Deformer mode. I will also show how to make a Sin wave using a Step Field… just in case you ever need one. |
Athanasios Pozantzis | Feb 10 2021 | 05:03 | 1105 | |
How to Automate Render Output Naming using Tokens
Learn how to automate render output naming using Tokens in Cinema 4D. In this Quick Tip, Jonas Pilz shows how to automate render output naming using Tokens in Cinema 4D. You will learn that tokens can not only be used on output file names, but also on file paths, e.g. to automate the creation of a folder structure. Recorded in Cinema 4D R23. |
Jonas Pilz | Feb 04 2021 | 03:03 | 1049 | |
Redshift Quicktip: Connect Node to Output
Preview nodes in redshift with a custom keyboard shortcut. In this quicktip Darrin Frankovitz shows you how you can preview individual nodes in your redshift materials using the command “connect node to output” and how to assign a keyboard shortcut to customize the command so its faster to iterate and tweak your nodes. |
Darrin Frankovitz | Feb 03 2021 | 01:11 | 2482 | |
How to access the Global Menu in Cinema 4D
Learn how to access the Global Menu in Cinema 4D. In this Quick Tip, Jonas Pilz shows one of his favorite workflow features in Cinema 4D: The Global Menu. By hitting a shortcut you can bring up that menu around the mouse cursor to have quick access to things like open projects, selection commands, cameras and many more. Recorded in Cinema 4D R23. |
Jonas Pilz | Jan 28 2021 | 01:44 | 1892 | |
Redshift Basics: Bubbling Chain - Fracture Setup
Use MoGraph Fracture Object and Effectors to morph the chain links into bubbles. In this video Darrin Frankovitz shows you the base MoGraph Fracture setup which is needed in the next video to morph the basic chain link model into bubbles. This is just the geometry adjustments, the next video shows how to setup and use MoGraph Color Data in Redshift to create a material that blends with the morphing model. |
Darrin Frankovitz | Jan 27 2021 | 04:03 | 1400 | |
Redshift Basics - Ceiling Fan: Blending Chain Materials & MoGraph Color
Use MoGraph Color Data to Blend Materials in Redshift. In this video Darrin Frankovitz shows you a few tweaks to the previous setup before quickly showing you how to setup, affect, and use MoGraph Color User Data Node in Redshift to create a material that blends from a metal to a bubble-like material. |
Darrin Frankovitz | Jan 27 2021 | 07:42 | 1384 | |
How to Quickly Access F-Curves in Cinema 4D
Learn how to quickly access animation F-Curves in Cinema 4D R23. In this Quick Tip, Jonas Pilz shows how to quickly access animation F-Curves in Cinema 4D R23. You will learn how to bring up the Timeline in F-Curve mode for any animated parameter as well as how to show all F-Curves for position, scale or rotation using a shortcut. Recorded in Cinema 4D R23. |
Jonas Pilz | Jan 21 2021 | 02:13 | 1395 | |
Swordfish “Talos” - Breakdown: Introduction
“Talos” is a Greek mythological Creature, that probably represents the first mechanical - living being… the primeval Robot. Please comment and provide feedback on Social Media channels. Please watch the Movie here: Visit the Swordfish website: |
Athanasios Pozantzis | Jan 20 2021 | 01:27 | 2361 | |
Swordfish “Talos” - Breakdown: Modeling a Structure Using Volumes & MoGraph
In this video we will construct the “Buckyball” structure inside Cinema 4D, using VDB Volumes and MoGraph. |
Athanasios Pozantzis | Jan 20 2021 | 14:54 | 553 |