Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Mixamo to Cinema 4D Character Workflow: Mix Motion Capture with Motion Clips
Harness the power of motion clips and pivot objects to seamlessly blend between multiple animated sources on your characters. Look at ways to further edit and mix animations from Mixamo using motion clips and pivot objects in our scene. We will take a look at clip blending, and interpolation in addition to the basics of cutting up and manipulating our animations in the motion mode section of the timeline. |
Steve Teeple | Jun 28 2017 | 09:56 | 14306 | |
Mixamo to Cinema 4D Character Workflow: Block Out Animation with Pivot Objects
Combine previous skills to look at how we can move and block out animations in our scene utilizing pivot objects, and motion clip blending. Combining our skills from previous lessons, we will look at how pivot objects can be used to not only blend and move between our animation sources, but block out and visualize our full animated sequence before we render. |
Steve Teeple | Jun 28 2017 | 10:11 | 3285 | |
Mixamo to Cinema 4D Character Workflow: Fix MoCap Floor Intersections & Foot Slipping with Keyframes
A quick look at how to spot two common issues when working with motion capture data, and adding a layer of manual keyframing to fix. In this video we take a look at addressing two of the most common issues you might run into with this technique, foot intersecting and gliding. We will look at a method of adding in a layer of manual keyframing to remedy these problems, and a few keyboard shortcuts to speed up the process. |
Steve Teeple | Jun 28 2017 | 07:48 | 3001 | |
Mixamo to Cinema 4D Character Workflow: Refine MoCap with Hand-Keyed Animation
Learn about the hierarchy controls in motion clips to disable specific parts of our animation and manually add our own. Learn about the hierarchy controls inside motions clips, and how we can selectively disable and enable parts of our skeleton from being driven by the motion system. We will wrap up with looking at how you can then add in a layer of your own keyframed animation to refine the look of the character. |
Steve Teeple | Jun 28 2017 | 02:40 | 3009 | |
Custom Bitmap Brushes in BodyPaint 3D
Create custom bodypaint brush shape from an image. Use BodyPaint 3D’s Texture View with the lasso texture selection tool and filters to select a part of an image to create a custom brush shape. |
Darrin Frankovitz | Jun 26 2017 | 06:08 | 5135 | |
Four Easy Projects with Sketch and Toon: Series Introduction
Create beautiful animated illustrations with Sketch and Toon. Learn the basics of Sketch and Toon in Cinema 4D by working through four simple projects. You’ll learn how to: |
Edna Kruger | Jun 21 2017 | 01:27 | 5629 | |
Four Easy Projects with Sketch and Toon: What is Sketch and Toon?
A quick look at the basic parts of Sketch and Toon. This video gives you a quick tour of Sketch and Toon’s basic features, including the Sketch and Toon effect in the Render Settings, the Sketch material, the Sketch Style tag and Sketch Render tag, and the four Sketch and Toon shaders: Cel, Art, Hatch, and Spot. |
Edna Kruger | Jun 21 2017 | 04:13 | 3227 | |
Four Easy Projects with Sketch and Toon: Draw the Visible Lines
Draw the visible lines of a power drill model using a Sketch material and the Sketch and Toon effect. This video shows how to set up the Sketch and Toon effect in the Render Settings and create a Sketch material to draw the visible lines on a 3D drill model to turn it into a technical illustration. |
Edna Kruger | Jun 21 2017 | 04:00 | 1860 | |
Four Easy Projects with Sketch and Toon: Draw the Hidden Lines
Draw the hidden lines of a power drill model using another Sketch material and make the drill match the background color. This video shows how to create a Sketch material to draw hidden lines on a 3D drill model and make the drill match the background color so that it looks like it’s drawn on paper using the Background option for the Object shading in the Sketch and Toon effect’s Render Settings. |
Edna Kruger | Jun 21 2017 | 03:18 | 2533 | |
Four Easy Projects with Sketch and Toon: Color the Rhino’s Body with the Cel Shader
Use the Sketch and Toon Cel shader and add some noise to create a cartoon-looking skin material for a 3D rhino model. This video shows how to create a cartoon-looking skin material for a 3D rhino model using a Sketch and Toon Cel shader with some noise and the Sketch and Toon effect in the Render Settings. |
Edna Kruger | Jun 21 2017 | 06:33 | 2065 | |
Four Easy Projects with Sketch and Toon: Color the Rhino’s Body Parts
Create the Sketch and Toon Cel shaders to create cartoon-looking materials for the rhino’s inner ears, horn, toenails, and tail. Apply these materials to the polygons on the rhino and create a Sketch Render tag for the tail. This video shows how to create cartoon-looking materials for the rhino’s inner ears, horn, toenails, and tail using Sketch and Toon Cel shaders. Materials are applied to polygon sets on the rhino, and a Sketch Render tag defines render settings for the tail. |
Edna Kruger | Jun 21 2017 | 05:51 | 2253 | |
Four Easy Projects with Sketch and Toon: Make some Toon Eyes
Create cartoon-looking eyes by customizing a Cel shader preset. This video shows how to create cartoon-looking eyes by customizing a Sketch and Toon Cel shader preset. |
Edna Kruger | Jun 21 2017 | 03:17 | 1716 | |
Four Easy Projects with Sketch and Toon: Color the Grass
Create a cartoon-looking grass material using a Cel shader and some noise. This video shows how to create a cartoon-looking grass material using a Sketch and Toon Cel shader with some noise. |
Edna Kruger | Jun 21 2017 | 03:32 | 1895 | |
Four Easy Projects with Sketch and Toon: Draw the Outlines in Matching Colors
Create lines that match the colors of the objects using Sketch materials, and use Sketch Style tags to apply them to specific objects and polygon sets. This video shows how to create custom-colored lines using Sketch materials, and how to use Sketch Style tags to apply them to specific objects and polygon sets. |
Edna Kruger | Jun 21 2017 | 08:33 | 1741 | |
Four Easy Projects with Sketch and Toon: Paint a Custom Sphere for the Art Shader
Create an art sphere (also known as a Material Capture or MatCap shader) for lighting and texturing the landscape. Light the sphere in Cinema 4D and texture it in Photoshop. This video shows how to create an art sphere (also known as a Material Capture or MatCap shader), used for lighting and texturing the landscape. Texture is added in Photoshop. |
Edna Kruger | Jun 21 2017 | 03:17 | 1632 | |
Four Easy Projects with Sketch and Toon: Texture the Landscape with the Art Shader
Use the Sketch and Toon Art shader with an art sphere to light and texture the landscape. Create a Sketch material to make matching-color lines and apply them to the landscape objects with Sketch Style tags. This video shows how to use the Sketch and Toon Art shader with an art sphere image to light and texture the landscape, and to draw matching-color lines with a Sketch material and use a Sketch Style tag to apply it to the landscape objects. |
Edna Kruger | Jun 21 2017 | 04:41 | 2722 | |
Four Easy Projects with Sketch and Toon: Fruit Bowl - Draw the Outlines
Create charcoal outlines in a Sketch material and set up the Sketch and Toon effect in the Render Settings. This video shows how to create charcoal outlines using a Sketch material and to set up the Sketch and Toon effect in the Render Settings to turn a classic 3D still life into a charcoal or pastel sketch. |
Edna Kruger | Jun 21 2017 | 05:28 | 1738 | |
Four Easy Projects with Sketch and Toon: Fruit Bowl - Creating the Apple
Add a Hatch shader to a Layer shader on the Luminance channel of a material to define charcoal strokes on the apple. Add a Color shader to this layer and make it red. This video shows how to create sketchy strokes by adding a Sketch and Toon Hatch shader to a Layer shader on a material’s Luminance channel, and add a Color shader to this layer and make it red. |
Edna Kruger | Jun 21 2017 | 06:05 | 1283 | |
Four Easy Projects with Sketch and Toon: Fruit Bowl - Create Layers of Hatch Strokes
Make copies of the Hatch shader in the Layer shader and alter each one to get different stroke qualities for a more complex sketchy look. This video shows how to create more complex sketchy strokes by making several copies of a Sketch and Toon Hatch shader in a Layer shader, and then altering each one to get different stroke qualities. |
Edna Kruger | Jun 21 2017 | 04:19 | 1466 | |
Four Easy Projects with Sketch and Toon: Fruit Bowl - Sketch the Other Fruit
Copy the Apple material for the oranges, bananas, and grapes and modify the Hatch shaders in each material to get the right look for that fruit. This video shows how to copy the Apple material and modify its Hatch shaders to get the right look for the oranges, bananas, and grapes. |
Edna Kruger | Jun 21 2017 | 04:16 | 1457 | |
Four Easy Projects with Sketch and Toon: Fruit Bowl - Sketch the Background and Bowl
Copy the Apple material for the wall, table, and bowl, then customize the charcoal stroke quality in the Hatch shaders of each material to get the right look for that object. This video shows how to copy the Apple material for the wall, table, and bowl, then customize the charcoal stroke quality in the material’s Hatch shaders and color in the Color shader to get the right look for each object. |
Edna Kruger | Jun 21 2017 | 08:40 | 1657 | |
Four Easy Projects with Sketch and Toon: Import a Kitchen from SketchUp
Select a kitchen file (.skp) from SketchUp’s 3D Warehouse and import it into Cinema 4D. Organize the objects into groups and layers. This video shows how to import a SketchUp file (.skp) from 3D Warehouse into Cinema 4D, and how to organize objects into groups and layers. The groups will be used for animation purposes later. |
Edna Kruger | Jun 21 2017 | 03:59 | 1576 | |
Four Easy Projects with Sketch and Toon: Draw Some Sketchy Lines
Create blue cloned lines with for the kitchen with a Sketch material and set up the Sketch and Toon effect and resolution for rendering. This video shows how to create blue cloned lines for the kitchen with a Sketch material, set up the Sketch and Toon effect in the Render Settings, make the objects match the background color so it looks like the lines are drawn on paper, and select the Resolution Independent option to keep line quality consistent regardless of resolution. |
Edna Kruger | Jun 21 2017 | 05:41 | 2082 | |
Four Easy Projects with Sketch and Toon: Set Up for Animating the Sketching
Create a quick animation of the blue visible lines being drawn using Animate options in the Sketch material. This video shows how to create a quick animation of the visible lines being drawn by using the Draw options on the Animate tab in the Sketch material. |
Edna Kruger | Jun 21 2017 | 02:46 | 1252 | |
Four Easy Projects with Sketch and Toon: Use Keyframes to Animate the Sketching
Animate the lines being drawn for each group of objects in sequence. This video shows how to copy the Sketch material for each group, then animate the lines being drawn for each group by changing the Draw Speed to Completion and setting keyframes on the Complete attribute on the Animate tab in the Sketch material. Each Sketch material is applied to its group with a Sketch Style tag. |
Edna Kruger | Jun 21 2017 | 07:12 | 1270 |