Cinema 4D Release 20 includes more than *just* sweet features. It offers entirely new ways of creating 3D artwork that’ll make you feel like a kid in a candy store. Life has never been sweeter. Make sure to check out all of Cineversity’s Release 20 tutorials to learn more about all that’s in store.
MoGraph Fields and Multi-Instances
Fields in Cinema 4D Release 20 are an evolution of C4D’s falloff system and a revolution in motion graphics. Learn how to layer multiple fields to control the strength and color of MoGraph effects.
You can use Fields in Cinema 4D Release 20 to control the strength of deformation, and with the new Spline Field you can easily create chiseled type.
With Multi-Instances, your cloned objects are handled more efficiently and you get drastically better performance in the viewport.
OpenVDB Volume Workflow
The new volumetric workflow allows artists to create very complex organic models in an extremely simple manner, morph between volumes, and more.
The new Volume Modeling workflow in Cinema 4D Release 20 makes it easy to create complex organic shapes from basic primitives.
In Cinema 4D R20, you can directly and easily import Solidworks, STEP, Catia, JT and IGES files.
Materials and Rendering
Node-based Materials in Cinema 4D R20 invite you to explore a whole new world of material-creating possibilities.
MAXON has provided a number of pre-made Node Based material assets, with the most important parameters exposed so anyone can use them.
Cinema 4D Release 20 adds some key new features to ProRender, including SSS, Multipass, Motion Blur and more.
The redesigned Gradient interface in C4D Release 20 is more powerful, flexible and accurate.
The Motion Tracking workflow has received many enhancements, based on the feedback we received from our users.
Release 20 makes it easy to bake Alembic caches and retime their animation.
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