Heres one for the animators/riggers,
Had this problem a few times before so time to finally figure out the proper way of doing it. Have got a simple scene with a cube rotating on an edge before moving off screen. Rather than change the axis point of the cube, i find it cleaner to group the cube under a null that is centered on the edge in question. All works fine, except now the client wants to add another rotation before the start. So it will rotate on the first edge, then rotate again on the next edge and then the cube goes off screen.
So the way i thought to fix it is to create a second null at the center of the other edge, but when i group it, it messes up the current animation. I know its because when you group something the coordinates of the child change to reflect the fact that its a child of the parent, however if you’ve got animation on that child already then it messes it up.
So in my scene i want to group pivotA under animB (sorry for the poor naming) without changing the animation. Is this possible? Is there somekind of workaround or way of grouping without changing the coordinates of the animation? Obviously would have been easier to have done this if i’d know in advance but as always clients like to change stuff. : )