HI Devoted,
The HyperNURBS can stay in the way they are, it should not affect the Dynamic calculation. But you might make a test, as everything in C4D is based on combinations, and the number of possible combinations is practically endless. If someone would claim to know every possible situation, I would just leave him alone. ;o)
If the margin would limit the space of the object-movement too much, perhaps a larger object is needed. Note that what you “see” (or render) is not necessarily the object that needs to be used for effect. Just to introduce an option here.
The main question that I got during this thread is, is dynamics used here to get things fast done and is it really needed. Wouldn’t be a more controlled, and perhaps faster way a better idea? Sometimes particles along a spline might work even better, as you gain much more control. Just a thought.
I have not found a single rule, that would fix all problems which are introduced by the mixture of the individual scenes. The only thing that I found true for anything, is that time of the scene, and movement of the objects are not monitored seamlessly. It is done in steps. If these steps are too large for a given scene adjustments are needed. In close connection to that is the idea when the “system” triggers a collision.
The default parameter deliver over a long time a good starting point. But of course—as it is a dynamic system—the initial situation might change rapidly. Exactly there is a (at least for me) a discussion on the current set up needed. As I can’t say from some parameters if it works or not, it is a little bit more complex than that. Not that I have for each situation an answer, but sometimes a single parameter left at default or set wrongly might change the result to an unwanted product.
All the best
Sassi