Very fast question. I have a camera that is animated to change position, there are 36 position on 36 frames. Now client wants to extend the frames from 36 to 72, meaning the camera will have to move accordingly. Is the an automatic way of doing this so i get a key frame right in between? or pretty much i need to do this by hand.
thank you very much
If you select all the keyframes you get an orange indicator bar at the top. Grab the right edge of the bar and drag to the right and you will lengthen your animation while keeping the keyframe positions relative. I think that’s what you’re after…
Sorry for the delay, I was picking up a camera this afternoon ;o) in Orange County.
Yes the the Orange handle allows that, that would be certainly my suggestion as well.
Secondly, you could just go an set in the render-settings the framrate to 72 (in the output section, not in the Project settings, that renders the double amount of frames without changing the scene file at all)
However, the question would be for me, are the keyframes set in a way that you can do that (both ways). What else is in the scene!? My suggestion would be to check if they are set to spline and not to linear (even I thing the difference would be minor but ... just to check that or be at least aware of. In no way I would set it to Step, as that would double only the frames with no interpolation.
For loop animation the las keyframe would be missing, and there might occur a problem!
...I just read your post, you need 72 keyframes? Please check the interpolation method. Please share some more information, if that is possible, thanks.
NO problem Dr. Sassi, i am always up for picking up new toys as well
Let me try to explain this a little bit better. I have a camera that is animated for 36 frames, (every frame has a key frame) there are 36 frames in this animation from 1 to 36. Now the client wants 72 frames, the path of the camera has to be the same, meaning i need a key in between the 36 i have now. BTW the interpolation is linear. I think its very simple i just dont want to do it manually. Does this makes more sense?
Oh, I see - you need to add 36 extra keyframes. I can’t think of a scenario where that would be necessary - are you just animating the position of the camera? What I mean is, if the interpolation is linear, then surely a one frame gap between each of your 36 existing frames wouldn’t really make a difference? Hard to say without seeing it, I guess.
i know its animation but not really. A good example is, if you go to a car website and want to see the interior of a car, you can drag an arrow back and forward the camera will animated accordingly , now this are not full animations but a sequence of frames usually 36, sometimes 72. And response to your question i am animating the camera and a target.
Ah, I understand where you’re coming from now. I don’t know of any way you could add those keyframes except manually, but perhaps there is a way. Good luck!
Toys are cool, I hope to share soon the RED-footage of this one for new training I’m working on.
Am I wrong to say that you move one time around and so the the interpolation linear should work then I do not thing that Spline would create anything different in this case.
A camera that moves in circles would be easier to animate with a Null as Parent. Technically you would need two keyframes then.
The problem that I see with your Each-Frame method is, that the last keyframe is missing then. Copy the first to the last +1 position.
To get all the Keyframes (not only every second), between them is to bake the object. Here again, it does not know what to do after the last keyframe.
Solution here: —add manually
—Set in the F-Curve the Function>Track After>Continue After (Problem here, if any auto-tankgent option is on—or—clamp or: You need to check the result.
However, I would love to get only your camera and the target as file to give you a solution back.
Exactly, HDR-X is the idea, as I work since long on a HDRI series for 3D artist, and I think it wouldn’t be complete without that. (I saved very long for this adventure…)
Please send what ever you like, I’m happy to check it out and hopefully we get what you need, as I hope the client comes back (and might change his mind of course, nothing new and we are happy that we can deal with stuff like that ;o)
Some assumptions (please correct me if needed):
-the camera path is based on still shots (the user should see each frame clearly, no Motion Blur)
-the resulting image sequence is based on the location/spatial relations among all parts in the car.
-the 36.01 fps is on purpose, but not clear to me why the .01 is there.
-the new frames need to be between each exiting frame, so every frame 1-36 become then an uneven frame (e.g.,1,3,5,7,9, etc.)
-the new frames are more for the motion/connection, than to show unique features that the frame before and after wouldn’t show
If that is all correct, I like to continue as follow:
-the new frames should follow a motion, that makes sense frame by frame (framed content) as well as motion (to create an more immersive feeling)
-the idea to have the camera and the target looped should be acknowledged
-the above is true, as other wise no automatic setting of new keyframes will know what the new framing of the even (the new ones) numbered images will be
This leads me to the following:
The first frame needs to be copied to frame 37
The current camera as well target needs to be backed to get a full key framed version
The interpolation can’t stay linear, as the flow might be more important for the even numbered images than the content shown.
I certainly do not think that you will get away with this as it is, there is certainly some tweaking to do: The interior of the car might be not in sync with the new keyframes. Currently the 1-36 work, but the camera might fliy through parts or catch some elements partly.
Again, I certainly would test the double frame rate in the render settings as test rendering, which will give at least an idea. Few mouse clicks, but maybe lots of realizations.
I have translated into linear and Spline interpolation. Please compare both. (When I use The Function>Bake (F-Curve window) then do not use the “clean Bake” for this case