Hey Brock,
I certainly agree with Patrick on that. Keep in mind that making everything editable might have some side effects. Rendering time is dependent on many things. Especially the hardware configuration can slow things down or up.
My best advice don’t take anything that someone tells you as a general rule with out knowing what you do and with what you work. I think Patrick gave enough to consider.
Let me just add, that the way a scene can be handled is important as well. Primitives and generator objects might have some advantages, like the option to use “Level of Detail”
You might test the attached scene, it proves Patrick point as well. Render it as it comes in, then after checking the render time, make the cube editable and then the Cloner Object. Render again. I had a big difference in it, time wise. Is that a typical scene? Not in my world. If you really check these time differences over a month or so with your typical projects, you might see if that is worth the trouble or not.
Check out the initial scene file size and after the “make edit”, how big it is now!!
How is the scene redraw etc. If that large file needs to go through a network, you might loose even time instead of gaining an advantage.
Again, render time rules are not simple… My test was done with a SSD hard drive btw, if you work with rotating metal stuff, things might differ.
The file size here 118KB (primitive/clones) vs 2.2GB (polygons)!
Have a great weekend
Sassi