Am trying to animate a bunch of audio speakers using mograph cloners, however i think i’ve come up with a limitation and wondering if anyone knows of a workaround.
Essentially the problem is i’ve animated the rotation of a object which drives the rotation of the speaker by a constraint tag and then cloned this all over a surface. The problem comes when i’m trying to use a random effector to randomise the time offset. It works on the animated object but not on the speaker (being driven by the constraint tag).
The idea is that all the speakers are rotating around, all time offset randomly from each other. But at a certain time i need them to all stop, ignore the animation and face a certain direction. I figured that by using a constraint, i could animate its weight off at a certain point and use a second constraint target to get them to face the new direction.
Don’t know if this makes any sense at all, if anyones got a workaround or a better way of doing it, would be open to suggestions : )