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Baking normals from sculpting for Redshift
Posted: 08 November 2022 12:23 PM   [ Ignore ]  
Total Posts:  7
Joined  2016-11-18

Hey Guys,
Ive sculpted a character, then used the texture baking function of the sculpting module to export normal-maps. They look fine in Cinema 4Ds native renderer, but off in Redshift. I checked interpreting them as “raw” and switched between modes inside the bump node to be sure… yet they still look terrible. Octane also hates them. Any idea how I might have to bake them out correctly?

Please find the model and the normal map for the “body” here: https://1drv.ms/u/s!AoVgM343Fww5hp12Hs4KMc4r0vqeLQ?e=E5tHYS

Big Ups
P

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Posted: 08 November 2022 08:15 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi P.,

I don’t have Octane, but I can check if there is some off in the baking.

If you use a cloud service, please use Amazon, Apple, Adobe, Google, or Wetransfor. Thanks a lot.

With your link, I get in Chrome a #404, and in Safari a white blank page.

All the best

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