Hey Guys,
Ive sculpted a character, then used the texture baking function of the sculpting module to export normal-maps. They look fine in Cinema 4Ds native renderer, but off in Redshift. I checked interpreting them as “raw” and switched between modes inside the bump node to be sure… yet they still look terrible. Octane also hates them. Any idea how I might have to bake them out correctly?
Please find the model and the normal map for the “body” here: https://1drv.ms/u/s!AoVgM343Fww5hp12Hs4KMc4r0vqeLQ?e=E5tHYS
Big Ups
P